So I appreciate Kubernetes at work and looove Unity for side (game) projects.
I got the idea to mix them and I’m proud to present you yet another useless Kubernetes tool called Boulegueur (shaker in Provençal / a dialect from south of France) : as a tank in hostile field, you have to survive and kill opponents.
- Each opponent is a pod in a name space.
- Each kill calls the cluster API to delete the related pod via the Kubernetes API calls.
For now I pompously claim that it can be used to stress solutions or roughly compare Kubernetes clusters performances.
I’m looking for any other usefulness ideas or a way to enhance solution stress with Kubernetes API calls.
Here are the install instructions and downloads (binaries for Windows & Mac). Have fun and use it at your own risk
I will appreciate any feedbacks and if someone had fun with it please tell me. For now it was only tested with Rancher desktop / Kubernetes 1.23.6 and a Rancher cluster with Kubernetes 1.18.6.